After reading designer Bruce Mau's "An Incomplete Manifesto for Growth" on his website (http://www.brucemaudesign.com/manifesto.html), I found the following
points useful in the design or creation of a project
and this is why.
2. Forget about good. Good is a known quantity. Good is what we all agree on. Growth is not necessarily good. Growth is an exploration of unlit recesses that may or may not yield to our research. As long as you stick to good you'll never have real growth.
~This point ties into some of Mau's other points about making mistakes and following those mistakes into new areas of discovery. I think what it comes down to for me is to give myself more time than I think it will take to complete a project to work on it, and that way I have time to play around, to mess up, to take a "good" idea or image and work with it until the point where I'm satisfied, save that version of it, and to keep going even when it feels like I've gone too far and messed it up because it's that danger zone that makes art even more interesting-- even if the end product isn't worth sharing with anyone, the fact that I made time to explore and experiment helps me to grow as a creative being and not feel like I'm trapped within a conceptual framework.
10. Everyone is a leader. Growth happens. Whenever it does, allow it to emerge. Learn to follow when it makes sense. Let anyone lead.
~Even if you're working alone on a project, getting advice/critique from another person sometimes helps your work to get to a higher level faster simply because you didn't think to do x, y, z-- even if that person is not familiar with your topic/concept/medium, other brains think differently.
13. Slow down. Desynchronize from standard time frames and surprising opportunities may present themselves.
~My standard time frame is last minute, so allowing myself time to work ahead of schedule more often would allow me to slow down, think things through, plan, create and revise-- which allows for more time to experiment.
18. Stay up late. Strange things happen when you've gone too far, been up too long, worked too hard, and you're separated from the rest of the world.
~As good as collaboration and feedback are, there is something so pure about working late into the night, alone with no one around to influence you, with the night cool and crisp outside your doors, your brain skipping synapses and making delirious connections. For me, the night I should do this more often is the night before I get my period. I hope that's not "Too Much Information," but seriously, there is no other day of the month that I ever feel so creative. Maybe I could start tackling my to-do list (presents to make, recipes to look up, junk to organize, artists to look up) by myself on these days with no one else allowed around.
20. Be careful to take risks. Time is genetic. Today is the child of yesterday and the parent of tomorrow. The work you produce today will create your future.
~I think it's important to think of the homework we have to do today as being the potential start of a professional project in the future or as the basis for a scholarship- winning essay/art project, or as a gift, etc. because otherwise, it's easy to find reasons not to do homework and not to take pride in the work that we do as students.
33. Take field trips. The bandwidth of the world is greater than that of your TV set, or the internet, or even a totally immersive, interactive, dynamically rendered, object-oriented, real-time, computer graphic-simulated environment.
~The pictures you can take, the conversations you have with strangers, the in-the- moment problem solving and spontaneous decision making you do when you travel cannot be simulated any other way. We need to remember to include the world and our interaction with it in our creative work, otherwise our ability to connect outside the walls of our office/institution/life deteriorates. Like Thoreau said, sometimes a walk through the woods is the only real way to be inspired.
37. Break it, stretch it, bend it, crush it, crack it, fold it.
~Just think about our obsession to create within the 2-dimensional realm of our word documents and our illustrator pages and how, if we can crush and fold our images we are able to add so much texture and life to our creations.